Arbre de Compétences

Le mod custom LRM-SkillTree ajoute 22 arbres de compétences, un par 'spell book'. Tu équipes le livre dans ton slot Trinkets pour débloquer ses skills. Chaque arbre te laisse dépenser jusqu'à 11 points de skill (gagnés via Levelz).

Mod custom : LRM-SkillTree 22 arbres 11 points / arbre

Comment ça marche

Étape 1 Obtiens un Spell Book (loot, craft, achat)
Étape 2 Équipe-le dans ton slot Trinkets
Étape 3 L'arbre correspondant se débloque dans le menu skills
Étape 4 Dépense tes points (gagnés via Levelz) dans l'arbre
Important : Si tu retires le Spell Book, l'arbre se reverrouille et tu n'as plus accès à ses bonus. Si tu le rééquipes, tu retrouves tes skills (sauvegardés).
Notification : Chaque fois que tu gagnes un point de skill (via un level-up Levelz), tu reçois un message dans le chat pour t'avertir. Pas besoin d'ouvrir le menu pour vérifier.

Structure d'un arbre

Chaque arbre suit la même architecture :

ROOT
Compétence racine, débloquée automatiquement quand tu équipes le spell book. Donne un petit bonus passif (souvent +1% spell power ou attack damage).
BOOST
Compétence centrale, identique au ROOT. Sert de point de connexion entre les Specs A et B.
Spec A (gauche)
Première spécialisation : 4 modifiers (avec 3 tiers chacun) + 3 passives. Souvent orientée DPS/dégâts.
Spec B (droite)
Seconde spécialisation : 4 modifiers + 3 passives. Souvent orientée tank/utilité/durabilité.

Quelques arbres (Death Knights, Elemental, Witcher, Wizards) ont aussi un capstone ou skill 'Other' bonus.

Spec A vs Spec B (exclusivité)

Choix exclusif : Avec seulement 11 points par arbre, tu ne peux PAS prendre tout le contenu d'un arbre. Tu dois choisir entre Spec A et Spec B (le ROOT et le BOOST sont les seuls communs).

Pour respec : utilise une Strange Potion (réinitialise toutes les stats Levelz et les skills LRM-SkillTree). Voir

Mécaniques spéciales Levelz.

Légende

ChipSens
T1Tier 1 - le 1er niveau du skill (le moins cher)
T2Tier 2 - améliore les valeurs du tier 1
T3Tier 3 - niveau max du skill
passifSkill passif (1 seul niveau, s'active automatiquement)
+10% ADBonus offensif (Attack Damage, Attack Speed, ranged damage, crit, etc.)
+2 armureBonus défensif (armure, knockback resistance, toughness)
+2 max HPBonus de vie/soin (HP max, regeneration, healing)
+1% SPBonus magique (Spell Power, Spell Haste)
+1% vitesseBonus de mobilité (vitesse de déplacement)

Tank / Defender

Tu encaisses les coups, tu protèges. HP/armure élevés, défense réactive.

Paladin (Paladin Spell Book)

Hybride mêlée + sorts holy. Spec A = combo melee/spell synergie (Divine Strength buff sur cast soin, marque Crusader's Mark sur cibles), Spec B = tank/utilité.

ROOT & BOOST

SkillEffet
Path of the Paladin (root)+1% Healing spell power
Paladin Empowerment (boost)+1% Healing spell power

Spec A (gauche) - Combat Hybride

SkillTier(s)Effet
Divine StrengthT1T2T3Sorts de soin donnent Divine Strength (+10% attack damage) pendant 6/10/15 sec
Pursuit of JusticeT1T2T3Divine Protection donne Pursuit of Justice (+30% vitesse) pendant 5/9/12 sec
Empowered JudgementT1T2T3Judgement applique Crusader's Mark (vulnerability + réduction armure) et Glowing pendant 7/12/18 sec
Battle TempoT1+3% attack speed
Seal of Righteousness (passive tiered)T1T2T3Attaques mêlée 25/45/65% chance d'infliger 30/45/60% AD en holy + Divine Favor pendant 5/9/12 sec
Crusader Strike (passive tiered)T1T2T3Attaques mêlée 20/40/60% chance d'appliquer Crusader's Mark pendant 7/12/17 sec
Zealous Charge (passive)passif+1% vitesse

Spec B (droite) - Tank

SkillTier(s)Effet
Sacred HasteT1+3% spell haste
Blessed ProtectionT1+2 armure
Judgement of CommandT1+2 max HP
Protective BannerT1+2 armure
Redoubt (passive)passif+0.1 résistance knockback
Conviction (passive)passif+0.5 Healing spell power
Ardent Defender (passive)passif+4 max HP
Warrior (Warrior Spell Book)

Combattant 2-mains. Spec A = DPS rage (Killing Spree stacks, Whirlwind hamstring), Spec B = tank (Shield Bash stun, max HP).

ROOT & BOOST

Path of the Warrior (root)+1% attack damage
Warrior Empowerment (boost)+1% attack damage

Spec A (gauche) - DPS Rage

SkillTier(s)Effet
Bouncing ThrowT1+1 attack damage
Battle ShoutT1T2T3Shout donne Battle Shout (+20% AD) pendant 10/17/25 sec à toi et alliés proches
EnduranceT1T2T3Charge donne Speed II/II/III pendant 3/5/7 sec et Enrage (+10% AS) pendant 5/9/12 sec
Whirlwind MasteryT1T2T3Whirlwind a 35/55/75% chance de Hamstring (immobilise) pendant 3/5/8 sec
Killing Spree (passive tiered)T1T2T3Tuer un ennemi donne Killing Spree (+10% AD, stacks) pendant 10/17/25 sec
Intercept (passive)passif+3% attack speed
Relentless (passive)passif+1% vitesse

Spec B (droite) - Tank

SkillTier(s)Effet
Punching ThrowT1+2 armure
Challenging ShoutT1+2 max HP
Concussion BlowT1+2 armure
Shield BashT1T2T3Attaques mêlée 25/45/65% chance de stun pendant 1.5/2.5/3.5 sec et 25/37/50% AD bonus
Vitality (passive)passif+0.1 résistance knockback
Trample (passive)passif+2 max HP
Shockwave (passive)passif+2 armure
Blood Knight (Blood Spell Book)

Tank vampire : drain HP. Spec A = sustain mêlée (Blood Thirst, Blood Strike heal), Spec B = défense réactive (Bone Shield sous 50% HP, Blood Fortify).

ROOT & BOOST

Blood Knight (root)+1% attack damage
Blood Knight Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Blood Thirst I/II/III25% melee: drain 30% Attack Damage, Wither I 5s on target
II : 45% chance, drain 45% Attack Damage, 9s
III : 65% chance, drain 60% Attack Damage, 12s
Blood Knight Vitality+4 Max Health
Blood Strike I/II/IIIBlood spells heal 20% Attack Damage, grant Regeneration I 5s
II : Heal 30% Attack Damage, Regen II 9s
III : Heal 40% Attack Damage, Regen III 12s
Blood Knight Might+1 Attack Damage
Blood Knight Fortitude+2 Armor
Blood Knight Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Bone Shield I/II/IIIBelow 50% HP: Redoubt (+10% armor), Regen I 5s
II : Redoubt (+20% armor), Regen II 9s
III : Redoubt (+30% armor), Regen III 12s
Blood Knight Tenacity+10% Knockback Res.
Blood Fortify I/II/IIIBlood spells grant Redoubt (+10% armor) + Resistance I 5s
II : Redoubt (+20% armor), Resistance I 9s
III : Redoubt (+30% armor), Resistance I 12s
Blood Knight Swiftness+3% Attack Speed
Blood Knight Constitution+2 Max Health
Blood Knight Resilience+1 Armor Toughness

Capstone

Blood Knight MasteryIncreases armor by 2.

DPS Mêlée

Maximum de dégâts au corps-à-corps. Vitesse d'attaque, crit, sustain mêlée.

Rogue (Rogue Spell Book)

Assassin furtif : poison, vol-de-vie, fracture armure, Vanish + Ambush burst. Spec A = stealth/contrôle, Spec B = sustain DPS.

ROOT & BOOST

Path of the Rogue (root)+1% attack speed
Rogue Empowerment (boost)+1% attack speed

Spec A (gauche) - Stealth/Contrôle

SkillTier(s)Effet
Fleet FootedT1T2T3Slice and Dice donne Fleet Footed (+10% vitesse) pendant 4/7/10 sec
Toxic ShockT1T2T3Shock Powder a 50/70/90% chance d'empoisonner les cibles 6 sec
Cloak of ShadowsT1T2T3Shadowstep donne Cloak of Shadows (+8 armure) pendant 4/7/10 sec et Invisibilité pendant 2/3.5/5 sec
Stealth SpeedT1T2T3Vanish donne Speed II/II/III pendant 8/14/20 sec et Ambush (+50% AD) pendant 5/9/12 sec. Ambush consommé sur premier hit mêlée.
Coated Blades (passive tiered)T1T2T3Attaques mêlée 30/50/70% chance d'empoisonner la cible 6/10/15 sec
Sidestep (passive)passif+3% attack speed
Cheat Death (passive)passif+1% vitesse

Spec B (droite) - Sustain DPS

SkillTier(s)Effet
Blade FuryT1+1 attack damage
Thick SkinT1+2 armure
Brawler's GritT1+0.1 résistance knockback
Deep StealthT1+1 attack damage
Fracture (passive tiered)T1T2T3Attaques mêlée 25/45/65% chance d'appliquer Fracture (-50% armure) pendant 7/12/17 sec
Leeching Strike (passive tiered)T1T2T3Attaques mêlée 20/40/60% chance de soigner 25/37/50% AD. Double si Leeching Strike actif.
Preparation (passive)passif+2 max HP
Berserker (Berserker Spell Book)

Furie incontrôlée. Spec A = rage cumulative (Enrage stacks, Blood Fury sous 30% HP, fracture armure), Spec B = stuns + tank (Lightning Strike, Ground Slam).

ROOT & BOOST

Path of the Berserker (root)+1% attack damage
Berserker Fury (boost)+1% attack damage

Spec A (gauche) - Rage cumulative

SkillTier(s)Effet
Rage StackT1T2T3Attaques mêlée 35/55/75% chance de donner Enrage (+10% AS) pendant 8/14/20 sec
Rage CleaveT1T2T3Sorts Berserker appliquent Fracture (-50% armure) et infligent +30/45/60% AD bonus pendant 7/12/17 sec
Brutal ForceT1+1 attack damage
FrenzyT1+3% attack speed
Blood FuryT1T2T3Sous 30% HP : +10% AD et +10% AS pendant 8/14/20 sec
BloodlustT1+1 attack damage

Spec B (droite) - Stuns/Tank

SkillTier(s)Effet
Lightning StrikeT1T2T3Wild Rage/Outrage 35/55/75% chance de stun (Concussion Blow 2/3.5/5 sec) et +30/45/60% AD bonus
Storm FuryT1+1 attack damage
Ground SlamT1T2T3Sorts Berserker (sauf Wild Rage/Outrage) ont 30/50/70% chance de stun pendant 2/3.5/5 sec
Iron SkinT1+2 armure
UnstoppableT1+0.1 résistance knockback
Titan's EnduranceT1+4 max HP

Capstone

Undying Rage+2 max HP
Witcher Combat (Witcher Combat Spell Book)

Combat épée du Witcher. Spec A = sword bleed + Battle Trance + Defensive Stance, Spec B = whirl/rend (sweep + bleed).

ROOT & BOOST

Witcher Combat (root)+1% attack damage
Witcher Combat Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Sword Bleed I/II/III25% melee: Wither I 6s + Fracture 5s
II : 45% chance, extended
III : 65% chance, extended
Witcher Combat Vitality+4 Max Health
Battle Trance I/II/IIIBattle Trance grants Enrage + Killing Spree 5s
II : 9s duration
III : 12s duration
Witcher Combat Might+1 Attack Damage
Defensive Stance I/II/IIIDefensive cast grants Cloak of Shadows + Deflection + Resistance I for 4 sec
II : Defensive cast grants Cloak of Shadows + Deflection + Resistance I for 7 sec
III : Defensive cast grants Cloak of Shadows + Deflection + Resistance I for 10 sec
Witcher Combat Fortitude+2 Armor

Spec B (droite) - 6 nœuds

SkillEffet
Whirl Sweep I/II/III35% whirl impacts: Hamstring 3s
II : 55% chance, 5s
III : 75% chance, 7s
Witcher Combat Haste+3% Spell Haste
Rend Bleed I/II/IIIRend impacts apply Fracture (5 sec) + Wither (6 sec)
II : Rend impacts apply Fracture (9 sec) + Wither (10 sec)
III : Rend impacts apply Fracture (12 sec) + Wither (15 sec)
Witcher Combat Tenacity+10% Knockback Res.
Witcher Combat Swiftness+3% Attack Speed
Witcher Combat Constitution+2 Max Health

Capstone

Witcher Combat MasteryIncreases armor by 2.
Force Master (Forcemaster Spell Book)

Combat hybride mêlée + sorts arcane. Spec A = combo offensif (Force Punch knockback, Arcane Combo proc, Chi Meditation heal), Spec B = sorts pure (Chi Burst Arcane Exposure, Counter Strike défensif).

ROOT & BOOST

Path of the Forcemaster (root)+1% Arcane spell power
Force Attunement (boost)+1% Arcane spell power

Spec A (gauche) - Combo Mêlée/Sort

SkillTier(s)Effet
Force PunchT1T2T3Sorts Force appliquent Arcane Slowness et knockback (T2 : 2× knockback 9s, T3 : 2.5× knockback 12s)
Arcane ComboT1T2T3Attaques mêlée 30/50/70% chance de donner Arcane Speed et infliger 30/45/60% Arcane Power damage pendant 6/10/15s
Inner ForceT1+1 attack damage
Swift StrikesT1+3% attack speed
Chi MeditationT1T2T3Sorts Force ont 25/45/65% chance de soigner 25/37/50% Arcane Power
Rooted StanceT1+0.2 knockback resistance

Spec B (droite) - Sorts/Defense

SkillTier(s)Effet
Chi BurstT1T2T3Sorts Force ont 30/50/70% chance d'appliquer Arcane Exposure pendant 7/12/17s
Chi ChannelingT1+0.5 Arcane spell power
Chi FlowT1+3% spell haste
Focused ChiT1+3% chance crit sort
Counter StrikeT1T2T3Bloquer dans les 0.5 sec après être touché déclenche un counter de 40/60/80% AD (T2 ralentit, T3 ralentit + stun)
Wind WalkT1+2.5% vitesse

Capstone

Inner Calm+2 max HP

DPS Distance

Tir à distance. Bow/crossbow, contrôle de zone, debuffs sur cibles.

Archer (Archer Spell Book)

Tir à distance. Spec A = AoE/contrôle (Power Shot AoE, Magic Arrow root, Mark Exploit pour buff sur cibles marquées), Spec B = stats brutes ranged.

ROOT & BOOST

Path of the Archer (root)+1% ranged damage
Archer Empowerment (boost)+1% ranged damage

Spec A (gauche) - AoE/Contrôle

SkillTier(s)Effet
Charged ShotT1T2T3Power Shot fait 25/37/50% AD AoE dans 2 blocs autour de la cible
Nettle SproutsT1T2T3Magic Arrow root les cibles (Nature's Grasp) pendant 3/5/7 sec
Blood BarrageT1T2T3Barrage donne Rhythm (+15% attack speed) pendant 5/9/12 sec
Mark ExploitT1T2T3Attaques sur cibles marquées (Arcane Exposure ou Glowing) ont 25/45/65% chance de donner Rhythm
Rhythm (passive)passif+0.5 ranged damage
Quick Reload (passive)passif+3% attack speed
Fleet of Foot (passive)passif+1% vitesse

Spec B (droite) - Stats brutes

SkillTier(s)Effet
Improved Hunter's MarkT1+0.5 ranged damage
Nature's GraspT1+2 max HP
Extensive BarrageT1+1% vitesse
Ranger's GuardT1+2 armure
Concussive Shot (passive)passif+0.5 ranged damage
Tactical Maneuver (passive)passif+2 max HP
Steady Ground (passive)passif+0.1 résistance knockback
Deadeye (Deadeye Spell Book)

Tireur de précision. Spec A = Piercing Shot (rebond) + Sniper Focus (crit), Spec B = Disabling Shot (debuff) + Rapid Fire (vitesse).

ROOT & BOOST

Deadeye (root)+1% attack damage
Deadeye Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Piercing Shot I/II/III30% chance arrows pierce to a nearby target dealing 25% Attack Damage
II : 50% chance, 37.5% damage
III : 70% chance, 50% damage
Deadeye Vitality+4 Max Health
Sniper Focus I/II/IIIArchexp spells grant Divine Favor (spell crit) 5s
II : 9s duration
III : 12s duration
Deadeye Might+1 Attack Damage
Deadeye Fortitude+2 Armor
Deadeye Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Disabling Shot I/II/IIIDisabling Shot has 40% chance to apply Hamstring + Weakness for 4 sec
II : 60% chance
III : 80% chance
Deadeye Tenacity+10% Knockback Res.
Rapid Fire I/II/IIIFast Shot grants Rhythm + Fleet Footed 4s
II : 7s duration
III : 10s duration
Deadeye Swiftness+3% Attack Speed
Deadeye Constitution+2 Max Health
Deadeye Resilience+1 Armor Toughness

Capstone

Deadeye MasteryIncreases armor by 2.
Tundra Hunter (Tundra Hunter Spell Book)

Chasseur de glace. Spec A = Evasive Roll (deflect) + Frozen Pact (frost shield), Spec B = Frost Arrow (vulnerability + slow) + Crystal Shatter (AoE).

ROOT & BOOST

Tundra Hunter (root)+1% attack damage
Tundra Hunter Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Evasive Roll I/II/IIIArchexp spells grant Deflection 3s
II : 5s duration
III : 7s duration
Tundra Hunter Vitality+4 Max Health
Frozen Pact I/II/IIIFrozen Pact: Frost Shield Speed + Resistance 5s
II : 9s duration
III : 12s duration
Tundra Hunter Might+1 Attack Damage
Tundra Hunter Fortitude+2 Armor
Tundra Hunter Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Frost Arrow I/II/IIIImpacts: Frost Vulnerability + 30% Slowness
II : 50% Slowness
III : 70% Slowness
Tundra Hunter Tenacity+10% Knockback Res.
Crystal Shatter I/II/IIICrystal arrow: AoE 20% Attack Damage + Arcane Slowness in 2.5 blocks for 4 sec
II : Crystal arrow: AoE 30% Attack Damage + Arcane Slowness in 2.5 blocks for 7 sec
III : Crystal arrow: AoE 40% Attack Damage + Arcane Slowness in 2.5 blocks for 10 sec
Tundra Hunter Swiftness+3% Attack Speed
Tundra Hunter Constitution+2 Max Health
Tundra Hunter Resilience+1 Armor Toughness

Capstone

Tundra Hunter MasteryIncreases armor by 2.
War Archer (War Archer Spell Book)

Archer de guerre. Spec A = Explosive Arrow (AoE) + Smolder (fire vulnerability) + Aggression (mêlée bonus), Spec B = Pin Down (hamstring) + Point Blank (close-range stun + bonus).

ROOT & BOOST

War Archer (root)+1% attack damage
War Archer Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Explosive Arrow I/II/III25% arrows explode: 25% Attack Damage AoE in 2 blocks
II : Arrows have a 45% chance to explode, dealing 37% Attack Damage AoE in 2 blocks
III : Arrows have a 65% chance to explode, dealing 50% Attack Damage AoE in 2 blocks
War Archer Vitality+4 Max Health
Smolder I/II/IIISmoldering impacts: Fire Vulnerability (5 sec) + ignite (3 sec)
II : Smoldering impacts: Fire Vulnerability (9 sec) + ignite (5 sec)
III : Smoldering impacts: Fire Vulnerability (12 sec) + ignite (7 sec)
War Archer Might+1 Attack Damage
Aggression I/II/IIIMelee attacks have 30% chance to Enrage (4 sec) + deal 25% Attack Damage bonus
II : Melee attacks have 50% chance to Enrage (7 sec) + deal 37% Attack Damage bonus
III : Melee attacks have 70% chance to Enrage (10 sec) + deal 50% Attack Damage bonus
War Archer Fortitude+2 Armor

Spec B (droite) - 6 nœuds

SkillEffet
Pin Down I/II/IIIPin Down impacts: Hamstring 3s
II : 5s duration
III : 7s duration
War Archer Haste+3% Spell Haste
Point Blank I/II/IIIPoint blank shots: Concussion Blow (2 sec) + 35% Attack Damage bonus
II : Point blank shots: Concussion Blow (3.5 sec) + 52% Attack Damage bonus
III : Point blank shots: Concussion Blow (5 sec) + 70% Attack Damage bonus
War Archer Tenacity+10% Knockback Res.
War Archer Swiftness+3% Attack Speed
War Archer Constitution+2 Max Health

Capstone

War Archer MasteryIncreases armor by 2.

Caster Offensif

Magie offensive : sorts à dégâts, vulnérabilités, contrôle. Spell power et crit sort.

Arcane (Arcane Spell Book)

Magie arcane : sorts de précision, debuffs (Arcane Exposure, Arcane Slowness), purge de debuffs sur soi (Blink). Spec A = dégâts/contrôle, Spec B = survie/résistance.

ROOT & BOOST

SkillEffet
Path of Arcane (root)+1% Arcane spell power
Arcane Attunement (boost)+1% Arcane spell power

Spec A (gauche) - DPS/Contrôle

SkillTier(s)Effet
Beam ExposureT1T2T3Arcane Beam a 30/50/70% chance d'appliquer Arcane Exposure pendant 7/12/17 sec
Conjured MissileT1+0.5 Arcane spell power
Arcane PrecisionT1+3% chance crit sort
PurgeT1T2T3Blink retire 2/3/4 effets négatifs sur toi
Volatile Magic (passive)passif+2% chance crit sort
Blink Step (passive)passif+1% vitesse
Spell Riposte (passive)passif+0.5 Arcane spell power

Spec B (droite) - Survie

SkillTier(s)Effet
Crippling BarrageT1T2T3Arcane Missiles ont 30/50/70% chance d'appliquer Arcane Slowness pendant 5/9/12 sec
Arcane EnduranceT1+2 max HP
Rapid ChannelingT1+3% spell haste
Arcane BarrierT1T2T3Blink donne Resistance I + Deflection (+6 armure) pendant 3/5/7.5 sec
Flowing Energy (passive)passif+2% spell haste
Phase Shift (passive)passif+2 max HP
Arcane Ward (passive)passif+2 armure
Fire (Fire Spell Book)

Magie de feu : burn, vulnérabilité au feu, propagation d'incendie, Flame Shield défensif. Spec A = dégâts (Meteor + Ignite Spread), Spec B = soutien/utilité (Flame Wall buff).

ROOT & BOOST

SkillEffet
Path of Fire (root)+1% Fire spell power
Fire Attunement (boost)+1% Fire spell power

Spec A (gauche) - DPS

SkillTier(s)Effet
Blast RadiusT1T2T3Fireball applique Fire Vulnerability pendant 7/12/17 sec
Critical MassT1+3% chance crit sort
Meteor ShowerT1T2T3Meteor inflige +35/52/70% Fire Power bonus damage aux cibles Fire Vulnerable
Ignite SpreadT1T2T3Tuer un mob en feu propage l'incendie à 2/3/4 ennemis dans 5/6/7 blocs pour 4/7/10 sec
Scorching Flames (passive)passif+0.5 Fire spell power
Ignition Point (passive)passif+2% chance crit sort
Firestarter (passive)passif+1% vitesse

Spec B (droite) - Soutien

SkillTier(s)Effet
Rapid CombustionT1+3% spell haste
Flame ThrowingT1+2 max HP
Meteor SplashT1+0.5 Fire spell power
Healing FlamesT1T2T3Caster Fire Wall donne Blazing Speed pendant 3/5/8 sec
Controlled Burn (passive)passif+2% spell haste
Inner Flame (passive)passif+2 max HP
Pyromaniac's Resilience (passive)passif+2 armure

Capstone

SkillTier(s)Effet
Flame ShieldT1T2T3Caster Fire Wall donne Resistance I + Redoubt (+10% armure) pendant 4/7/10 sec
Frost (Frost Spell Book)

Magie de glace : ralentissement, immobilisation (root), bonus de dégâts contre cibles vulnérables au froid, Frost Ward absorption.

ROOT & BOOST

SkillEffet
Path of Frost (root)+1% Frost spell power
Frost Attunement (boost)+1% Frost spell power

Spec A (gauche) - DPS/Contrôle

SkillTier(s)Effet
Frost BounceT1T2T3Frostbolt applique Frost Vulnerability et rebondit 25/37/50% Frost Power damage sur une cible proche
Deep FreezeT1T2T3Frost Nova a 40/60/80% chance d'immobiliser les cibles pendant 2/3/5 sec
Shatter PointT1+3% chance crit sort
ShatterT1T2T3Sorts Frost infligent +35/52/70% Frost Power bonus damage aux cibles avec Frost Vulnerability ou Slowness
Winter's Chill (passive)passif+0.5 Frost spell power
Flash Freeze (passive)passif+2% chance crit sort
Cold Snap (passive)passif+1% vitesse

Spec B (droite) - Survie

SkillTier(s)Effet
Endless WinterT1+3% spell haste
Durable ShieldT1+2 max HP
Snow StormT1+0.5 Frost spell power
Blizzard SlowT1T2T3Caster Blizzard donne Frost Shield Speed et Resistance I pendant 3/5/8 sec
Frozen Core (passive)passif+2 max HP
Arctic Flow (passive)passif+2% spell haste
Frost Resilience (passive)passif+2 armure

Capstone

SkillTier(s)Effet
Frost WardT1T2T3Frost Shield donne Frost Ward absorption pendant 8/14/20 sec
Terra Mage (Terra Spell Book)

Tank de pierre. Spec A = bouclier + Lava Burst (fire bonus), Spec B = stuns (Quake) + Stone Skin.

ROOT & BOOST

Terra Mage (root)+1% attack damage
Terra Mage Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Earth Shield I/II/IIITerra spells grant Redoubt (+10% armor) 5s
II : Redoubt (+10% armor), 9s
III : Redoubt (+10% armor), 12s
Terra Mage Vitality+4 Max Health
Lava Burst I/II/III35% terra impacts: 30% Fire Power as fire
II : 55% chance, 45% Fire Power
III : 75% chance, 60% Fire Power
Terra Mage Might+1 Attack Damage
Terra Mage Fortitude+2 Armor
Terra Mage Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Quake Stun I/II/III30% terra impacts: Concussion Blow 2s
II : 50% chance, 3s
III : 70% chance, 5s
Terra Mage Tenacity+10% Knockback Res.
Stone Skin I/II/IIIStone Flesh grants Resistance + Redoubt 5s
II : 9s duration
III : 12s duration
Terra Mage Swiftness+3% Attack Speed
Terra Mage Constitution+2 Max Health
Terra Mage Resilience+1 Armor Toughness

Capstone

Terra Mage MasteryIncreases armor by 2.
Wind Mage (Wind Spell Book)

Mage de vent mobile. Spec A = vitesse + esquive (Wind Speed, Wind Evasion), Spec B = ralentissement + Cyclone AoE.

ROOT & BOOST

Wind Mage (root)+1% attack damage
Wind Mage Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Wind Speed I/II/IIIWind spells grant Blazing Speed 4s
II : 7s duration
III : 10s duration
Wind Mage Vitality+4 Max Health
Wind Evasion I/II/IIIWind spells grant Deflection + Fleet Footed 4s
II : 7s duration
III : 10s duration
Wind Mage Might+1 Attack Damage
Wind Mage Fortitude+2 Armor
Wind Mage Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Gust I/II/III30% wind impacts: Arcane Slowness 4s
II : 50% chance, 7s
III : 70% chance, 10s
Wind Mage Tenacity+10% Knockback Res.
Cyclone I/II/IIITornado: AoE Arcane Slowness + 20% Arcane Power damage in 5 blocks for 4 sec
II : Tornado: AoE Arcane Slowness + 30% Arcane Power damage in 5 blocks for 7 sec
III : Tornado: AoE Arcane Slowness + 40% Arcane Power damage in 5 blocks for 10 sec
Wind Mage Swiftness+3% Attack Speed
Wind Mage Constitution+2 Max Health
Wind Mage Resilience+1 Armor Toughness

Capstone

Wind Mage MasteryIncreases armor by 2.
Witcher Signs (Witcher Signs Spell Book)

Magie des signes (Aard, Igni, Quen, Yrden, Axii). Spec A = offensif (Aard stun, Igni Fire Vulnerability, Axii charm), Spec B = défensif (Quen absorption, Yrden trap).

ROOT & BOOST

Witcher Signs (root)+1% attack damage
Witcher Signs Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Aard Power I/II/III50% aard: Concussion Blow 2s + Slowness 3s
II : 70% chance
III : 90% chance
Witcher Signs Vitality+4 Max Health
Igni Burn I/II/IIIIgni applies Fire Vulnerability 7s
II : 12s duration
III : 17s duration
Witcher Signs Might+1 Attack Damage
Axii Charm I/II/IIIAxii impacts: Arcane Slowness + Weakness 5s
II : 9s duration
III : 12s duration
Witcher Signs Fortitude+2 Armor

Spec B (droite) - 6 nœuds

SkillEffet
Quen Shield I/II/IIIQuen grants Absorption II 8s + Deflection 5s
II : Absorption III 14s, Deflection 9s
III : Absorption IV 20s, Deflection 12s
Witcher Signs Haste+3% Spell Haste
Yrden Trap I/II/IIINon-sign witcher spells: AoE Slowness II + 20% Attack Damage in 5 blocks for 4 sec
II : Non-sign witcher spells: AoE Slowness II + 30% Attack Damage in 6 blocks for 7 sec
III : Non-sign witcher spells: AoE Slowness II + 40% Attack Damage in 7 blocks for 10 sec
Witcher Signs Tenacity+10% Knockback Res.
Witcher Signs Swiftness+3% Attack Speed
Witcher Signs Constitution+2 Max Health

Capstone

Witcher Signs MasteryIncreases armor by 2.
Witcher Master (Witcher Master Spell Book)

Voie maîtrise. Spec A = Adaptation (Rhythm + Arcane Speed) + Master Focus (Divine Favor proc), Spec B = Mutagen (sustain low HP) + Exploit Weakness (bonus dégâts vs debuffs).

ROOT & BOOST

Witcher Master (root)+1% attack damage
Witcher Master Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Adaptation I/II/IIIAny witcher cast: Rhythm + Arcane Speed 4s
II : 7s duration
III : 10s duration
Witcher Master Vitality+4 Max Health
Master Focus I/II/III25% any witcher cast: Divine Favor 5s
II : 45% chance
III : 65% chance
Witcher Master Might+1 Attack Damage
Witcher Master Fortitude+2 Armor
Witcher Master Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Mutagen I/II/IIIMelee below 40% HP: Regen I + Enrage 5s
II : 9s duration
III : 12s duration
Witcher Master Tenacity+10% Knockback Res.
Exploit Weakness I/II/IIIWitcher spell impacts on debuffed targets deal 35% Attack Damage bonus and heal 15%. (Debuffs: Fracture, Arcane Slowness, Slowness, or Weakness)
II : Impacts on debuffed targets deal 52% Attack Damage bonus and heal for 22%
III : Impacts on debuffed targets deal 70% Attack Damage bonus and heal for 30%
Witcher Master Swiftness+3% Attack Speed
Witcher Master Constitution+2 Max Health
Witcher Master Resilience+1 Armor Toughness

Capstone

Witcher Master MasteryIncreases armor by 2.
Unholy Knight (Unholy Spell Book)

Mage de plague. Spec A = poisons + Dark Transformation (rage + holy bonus), Spec B = vulnérabilités + Festering Wounds proc mêlée.

ROOT & BOOST

Unholy Knight (root)+1% attack damage
Unholy Knight Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Plague I/II/III50% unholy impacts: Wither I + Poison I 6s
II : 70% chance, 10s
III : 90% chance, 15s
Unholy Knight Vitality+4 Max Health
Dark Transformation I/II/IIIUnholy spells grant Enrage + Divine Strength 5s
II : 9s duration
III : 12s duration
Unholy Knight Might+1 Attack Damage
Unholy Knight Fortitude+2 Armor
Unholy Knight Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Virulence I/II/III35% unholy impacts: Arcane Exposure + Weakness
II : 55% chance
III : 75% chance
Unholy Knight Tenacity+10% Knockback Res.
Festering Wounds I/II/III30% melee: Poison + Wither 5s
II : 50% chance, 9s
III : 70% chance, 12s
Unholy Knight Swiftness+3% Attack Speed
Unholy Knight Constitution+2 Max Health
Unholy Knight Resilience+1 Armor Toughness

Capstone

Unholy Knight MasteryIncreases armor by 2.

Healer / Support

Soin allié, buffs de groupe, purge. Centré sur Healing Power.

Priest (Priest Spell Book)

Healer pur : sorts de soin amplifiés (Healing Focus), purge AoE, dégâts holy. Spec A = soin/support, Spec B = dégâts holy.

ROOT & BOOST

SkillEffet
Path of the Light (root)+1% Healing spell power
Holy Attunement (boost)+1% Healing spell power

Spec A (gauche) - Soin/Support

SkillTier(s)Effet
Improved HealingT1T2T3Sorts de soin donnent Healing Focus pendant 5/9/13 sec, boostant les soins suivants
Rapid PrayerT1+3% spell haste
Mass DispelT1+0.5 Healing spell power
Divine ShieldT1T2T3Sorts Barrier soignent 30/45/60% Healing Power et donnent Resistance pendant 3/5/7 sec
Sacred Rhythm (passive)passif+2% spell haste
Fade (passive)passif+0.5 Healing spell power
Pain Suppression (passive)passif+2 armure

Spec B (droite) - Dégâts Holy

SkillTier(s)Effet
Holy BlastT1T2T3Holy Shock fait 25/37/50% Healing Power AoE damage dans un rayon de 2 blocs autour de la cible
Searing LightT1T2T3Holy Beam révèle les cibles (Glowing) et applique Arcane Exposure pendant 7/12/17 sec
Holy PrecisionT1+3% chance crit sort
Barrier DurationT1+2 armure
Divine Wrath (passive)passif+2% chance crit sort
Divine Favor (passive)passif+0.5 Healing spell power
Swift Justice (passive)passif+1% vitesse
Aqua Mage (Aqua Spell Book)

Mage d'eau soigneur. Spec A = ralentir/affaiblir + Tidal Heal (heal sur cast), Spec B = root + Rejuvenation.

ROOT & BOOST

Aqua Mage (root)+1% attack damage
Aqua Mage Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Tidal Slow I/II/IIIAqua impacts: Arcane Slowness 6s + 25% Weakness 3s
II : Extended, 45% Weakness
III : Extended, 65% Weakness
Aqua Mage Vitality+4 Max Health
Tidal Heal I/II/IIIWater spells heal 25% Healing Power per hit
II : 37% Healing Power per hit
III : 50% Healing Power per hit
Aqua Mage Might+1 Attack Damage
Aqua Mage Fortitude+2 Armor
Aqua Mage Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Pressure I/II/III25% aqua impacts: Hamstring 3s
II : 45% chance, 5s
III : 65% chance, 7s
Aqua Mage Tenacity+10% Knockback Res.
Rejuvenation I/II/IIISpringwater grants Healing Focus + Regen 5s
II : 9s duration
III : 12s duration
Aqua Mage Swiftness+3% Attack Speed
Aqua Mage Constitution+2 Max Health
Aqua Mage Resilience+1 Armor Toughness

Capstone

Aqua Mage MasteryIncreases armor by 2.

Hybride

Mélange mêlée + magie sans dominer un rôle. Combos chaînés.

Frost Knight (Frost Spell Book)

Contrôle glacial. Spec A = synergie Frost Vulnerability + Frost Shield Speed (Rime), Spec B = fracture armure + Glacial Advance proc mêlée.

ROOT & BOOST

Frost Knight (root)+1% attack damage
Frost Knight Power (boost)+1% attack damage

Spec A (gauche) - 6 nœuds

SkillEffet
Frost Shatter I/II/III40% frost spells: Frost Vulnerability 7s + Slowness 3s
II : 60% chance, 12s
III : 80% chance, 17s
Frost Knight Vitality+4 Max Health
Rime I/II/IIIFrost spells grant Frost Shield Speed 4s
II : 7s duration
III : 10s duration
Frost Knight Might+1 Attack Damage
Frost Knight Fortitude+2 Armor
Frost Knight Haste+3% Spell Haste

Spec B (droite) - 6 nœuds

SkillEffet
Brittle I/II/III30% frost impacts: Fracture 5s
II : 50% chance, 9s
III : 70% chance, 12s
Frost Knight Tenacity+10% Knockback Res.
Glacial Advance I/II/III25% melee: Frost Vulnerability + Slowness
II : 45% chance, extended
III : 65% chance, extended
Frost Knight Swiftness+3% Attack Speed
Frost Knight Constitution+2 Max Health
Frost Knight Resilience+1 Armor Toughness

Capstone

Frost Knight MasteryIncreases armor by 2.

Effets de statut custom

Le mod ajoute 29 effets de statut custom utilisés par les skills, vérifiés depuis le code source. Les valeurs sont fixes (l'amplifier ne change pas la valeur de base, sauf indiqué).

Buffs offensifs

EffetBonus
Divine Strength+10% attack damage
Battle Shout+20% attack damage (groupe)
Killing Spree+10% attack damage (réappliqué à chaque kill)
Enrage+10% attack speed
Rhythm+15% attack speed (ranged)
Ambush+50% attack damage (consommé sur premier hit mêlée)
Leeching StrikeProchaine attaque te soigne (effet de marquage, pas de bonus stat direct)

Buffs défensifs

EffetBonus
Divine FavorProchain sort = crit garanti
Redoubt+10% armure
Cloak of Shadows+8 armure
Deflection+6 armure
Healing Focus+4 armure (substitution car HEALING_TAKEN n'existe pas en MC 1.20.1)

Buffs vitesse

EffetBonus vitesse
Pursuit of Justice+30%
Fleet Footed+10%
Blazing Speed+50%
Frost Shield Speed+50%
Arcane Speed+10%

Debuffs (sur cibles ennemies)

EffetEffet appliqué
Arcane Exposure+2% dégâts arcane reçus
Fire Vulnerability+5% dégâts fire reçus
Winter's Chill (alias Frost Vulnerability)+10% dégâts crit frost reçus
Fracture-50% armure
Crusader's Mark-40% armure + +15% dégâts arcane/fire/frost reçus
HamstringImmobilisation totale (-1000% vitesse)
Nature's GraspImmobilisation totale (root)
Concussing BlowStun complet (-1000% vitesse ET -1000% attack speed)
Arcane Slowness-10% vitesse

Wards (boucliers d'absorption)

EffetDescription
Frost WardAbsorbe les dégâts (durée variable selon source du skill)
Flame Ward (alias Fire Ward)Absorbe les dégâts
Arcane WardAbsorbe les dégâts